Pouflon Palace
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​This sections include special traits that can be applied to all species. These include Enchanted, Legendary, Affinities, and Runic traits. Enchanted traits can be applied with an enchanted spell, affinities can be applied via affinity quests and the affinity scroll from the shop. Legendary traits listed here are typically event-related.
Runic
Affinity
Event
ETC.
Runic

Runic

A pouflon or vespire's Runic color is the color that shows up on their eyes/horns and may also show up on their claws/hooves or elsewhere on the body. Runic areas are especially magic areas of their body. These special traits can affect how their runic appears.

When you get an enchanted runic upgrade, your horns can be upgraded up to rare!
Pattern Runic -  Your pouflon can have patterns, gradients, or accents on their runic.
Gradient Runic - Your pouflon's horns have a gradient between two or more colors!
Shimmer Runic - Your pouflon's runic glitters and shimmers.
Glowing Runic - Your pouflon's runic glows bright! 
Holo Runic - Your pouflon's runic shows an iridescent, changing sheen. 
Metallic Runic - Your pouflon's horns are made of a metal like gold, silver, bronze, etc.
Floret Horns - Enchanted flowers bloom from horns and coat. Any type of flower or a mix.
Split Runic - The runic can be two different colors. This will also give the pouflon heterochromia.
Picture
Affinity

Affinities

Affinities are elemental powers for your character, which can also grant them special traits. Additionally, when you gain an affinity, you can make themed color & marking changes to your character. Affinities can be gained by doing the Affinity Quests.

The following is shown by Element - powers they have control over - available affinity traits.
  • Air - air & wind powers-  Control gusts of wind, levitation of self & others
  • Water - water powers - Control water, can make water float around them
  • Fire - fire powers -  shed embers, parts of them can be on fire
  • Ice - ice powers - character has frost on their body & their breath is always frosty no matter the temperature.
  • Electricity - Electricity powers - Character can have sparks running through their fur, fins, coming off hands, etc
  • Plant - Plant powers - Grow plants on their body & shed leaves, petals, pollen, seeds etc
  • Shadow - Shadow powers -  Surrounded by or Leaking shadow essence in smoke/vapor or goo form
  • Light - Light powers- Glowing parts & can emit light from inside themselves​
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Event
ETC.

Enchanted Traits

Enchanted trait spells are the highest tier of readily-available traits and can be purchased from the shop. An enchanted trait spell allows you access to any one trait from this list.

These traits can apply anywhere on the body but cannot be applied to horns, as horns are more special and have their own separate trait system under Horns. For example, if you wanted to add glowing markings & nose, you'd get an enchanted trait spell, but if you wanted glowing horns you'd need light affinity+the affinity horn trait
  • Metallic Markings ​- Gives markings a metallic sheen, not to be confused with Metallic Runic!
  • Glowing Parts ​- Markings or bioluminescence
  • Color Shifting ​- Character can change between 2 colorschemes. Runic color does not change. Markings keep the same shapes/layout.
  • Shedding ​- A trail of something comes off of your character when they move- ie. glitter, scales, petals, dust, embers.
  • Atmospheric Elements - ​Atmospheric effects like clouds, storms, stars, or smoke appear to surround or come off/leak from the character.

Legendary Traits

Legendary traits are more difficult to get. They are often event-related traits, and are only available as individual traits. (There is no universal legendary trait spell like there is for the other trait tiers)
  • Forecast - Atmospheric elements such as clouds that are able to change with your character's mood- ie thunderstorm, clear sky, hail, etc.
  • Wereform - The character can transform back and forth into a secondary form that can be very different from their original form, such as a ghost-form. The change can have a condition, such as they only change when they're upset, during a full moon, when they're in water, etc.
  • Lantern - Character glows from within - eyes, mouth, and sometimes inner ears.
  • Cheshire - Character can turn invisible except for eyes/mouth & certain markings.
  • Plush Texture - Character becomes a living plush. Stitches around their markings here & there, and seams. Patches optional.
  • Extra Parts - Extra limbs, eyes, or body parts- more than the species has normally.
  • Hollow - Parts or all of the character is hollow
  • Glassbody - Parts or all of the character is semi-transparent or completely see-through- their bones and internal organs may be visible, or there may be nothing visible.
  • Vial - The character is like a living bottle - they become partially or wholly see-through and are filled with something, ie. liquid, marbles, sand, etc.​
  • Edible - The character appears to be made of enchanted food & their texture shows this. ie. gingerbread, gummi, rock candy, cheese.
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