Education
Magic
Knight
Affinities
Education
Options for primary and secondary schooling for young pouflons tend to vary depending on the area- Chrysanthos and Roseacre have many schools to choose from, while most villages in Goldfair will only have one. Early education for pouflons isn't strongly overseen by the state, so every pouflon's educational background is different. Later education is just as varied- there are many institutions dotted across the map for all kinds of pursuits, but the main schools for Knight and Mage careers are as follows:
The main academy for knight training. A fortified establishment, the Academy doubles as a guard point, watching the pouflon border with the Ebony Wreath. The Academy also services the mining town it's built in- students patrol the mines and are expected to help the miners and the rest of the community as well.
Days are long and regimented for knight students. After a long hearty mix of exercise, weapon practice, and patrolling quotas, most students are wiped out by the time they turn in for the night. Mentors give to and expect much from their students, but a sense of camaraderie between them and all their mentees can be easily felt even by an outsider. Students hold trust in each other and in their mentors, working as a team.
Days are long and regimented for knight students. After a long hearty mix of exercise, weapon practice, and patrolling quotas, most students are wiped out by the time they turn in for the night. Mentors give to and expect much from their students, but a sense of camaraderie between them and all their mentees can be easily felt even by an outsider. Students hold trust in each other and in their mentors, working as a team.
The most prestigious option for mage training. Tuition is high, but young pouflons are encouraged to attend as Asterfall's curriculum is generally considered to be the standard all other schools are held to. Students' days start early and are packed with mandatory courses in their first year, leaving them with only a few leftover hours in the day to study, but schedules begin to loosen up slightly in later years when students are allowed to choose which courses they attend according to their magical interests.
Walking the old halls of the college and studying the works of well-established mages, students feel a strong pressure to perform. The rigorous schooling is enough to drive some students out, but those that weather their courses emerge as confident mages, well read and versed in all manners of classical magic. These respectable alumni almost always easily find an application for their magical expertise working with the state or with the school.
Walking the old halls of the college and studying the works of well-established mages, students feel a strong pressure to perform. The rigorous schooling is enough to drive some students out, but those that weather their courses emerge as confident mages, well read and versed in all manners of classical magic. These respectable alumni almost always easily find an application for their magical expertise working with the state or with the school.
An alternative option for mage training. A much more affordable option than Asterfall Mage College, student schedules are also more flexible and there is an emphasis on individual, self-driven learning. Classes are quite small and teachers and students usually forge close relationships. The school's vast library holds various editions of well-known books as well as more obscure, unregulated reading material that wouldn't be found in Asterfall.
Students of this school tend to become more experimental and innovative mages, building on the work of their elders and peers, and contributing new ideas to the active magical field of study. They are just as welcome to pursue their own unique areas of interest and often become specialized in largely unknown applications of magic, sometimes even delving into darker magics.
A much younger institution than Asterfall Mage College, Riddlelock Mage School has yet to earn a full sense of respect and acknowledgement from its counterpart- though exceptional students are sometimes headhunted from Riddlelock's ranks and offered a place at Asterfall. A fundamental difference in attitudes towards magical study maintains an air of tension between the schools.
Students of this school tend to become more experimental and innovative mages, building on the work of their elders and peers, and contributing new ideas to the active magical field of study. They are just as welcome to pursue their own unique areas of interest and often become specialized in largely unknown applications of magic, sometimes even delving into darker magics.
A much younger institution than Asterfall Mage College, Riddlelock Mage School has yet to earn a full sense of respect and acknowledgement from its counterpart- though exceptional students are sometimes headhunted from Riddlelock's ranks and offered a place at Asterfall. A fundamental difference in attitudes towards magical study maintains an air of tension between the schools.
Magic
Magic
Magic is a very important aspect of pouflon society - it is used for everything from aiding small domestic tasks such as writing to performing complex spells and making potions. While some pouflons are naturally born with a talent for magic, it is possible for pouflons to study and practice with magic to improve their skills.
Magic as it is used by mages is categorized into four tiers; the first tier is mostly innate magic, whereas the others require some amount of magical training. Pouflons accomplished in magic can prove their accomplishments by taking a magic assessment in Chrysanthos, earning themselves their respective tier medal.
By participating in Mage quests, you can earn Mage EXP for your character, which can be used to level them up through the tiers!
Click HERE to see the Mage quests!
Magic as it is used by mages is categorized into four tiers; the first tier is mostly innate magic, whereas the others require some amount of magical training. Pouflons accomplished in magic can prove their accomplishments by taking a magic assessment in Chrysanthos, earning themselves their respective tier medal.
By participating in Mage quests, you can earn Mage EXP for your character, which can be used to level them up through the tiers!
Click HERE to see the Mage quests!
Standard Skills - Daisy
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Tier One - Primrose
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Tier Three - Lotus
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There are three different divisions of mages that a Bellacostian can choose from, they are as follows:
- Potion Mage - Slinging spells is all well and good but where does that get you when you're cornered and out of energy to keep doing taxing magic? Nowhere. Luckily a Potion Mage need not worry about such a thing. With their recipe book and time at their side they can craft any spell into an easy to conceal, and instantly usable, form. Masters of identifying the use of herbs and ingredients around them, Potion Mages carry a slight stigma for not relying on their runic magic to do such incredible feats. The wisest of Potion Mages would know that sometimes the most powerful magic is the kind that doesn’t need to be loudly pronounced.
- Druidic Mage - Not everylon gets their magical education from the schools. Many reasons can contribute to it but these unique mages pull their magic and education from the natural world all around them. The plants and animals are their teachers, and the forces of nature their magic to be harnessed and redirected. Many druids partner up early in the magic journeys with some element of the natural world that acts as a point of reference for all the magic that is to come.
- Seeker Mage - Mages have only just begun to unlock the mysteries of the stars. With recent events it has become more and more evident that there are secrets that the heavens have yet to unfold. Seekers use a mix of divination and element magic to draw upon the wisdom of the stars and borrow their power to channel their runic magic. Seekers can be called upon for many different purposes, ranging from locating lost objects to determining the outcome of major decisions.
Knight
Knighthood
While almost all of the inhabitants of Bellacoste have potential in magic, some choose not to pursue a magical career; instead, they train and strive to become knights. Knights are the driving force of pouflon society- they do everything from running errands to deliveries to upholding justice across the land. Pouflons that are serious about a career as a guard often travel to Obrille, a mining town renowned for their knight training academy.
Knight tiers are primarily organized by capability, but also by societal importance. As a pouflon ascends through the tiers, they will find that each tier is regulated more strictly than the last; pressure is put upon knights of high rank to always stay honorable and ethical, and never to take advantage of their power.
By participating in Knight quests, you can earn Knight EXP for your character, which can be used to level them up through the tiers!
Click HERE to see the Knight quests!
Knight tiers are primarily organized by capability, but also by societal importance. As a pouflon ascends through the tiers, they will find that each tier is regulated more strictly than the last; pressure is put upon knights of high rank to always stay honorable and ethical, and never to take advantage of their power.
By participating in Knight quests, you can earn Knight EXP for your character, which can be used to level them up through the tiers!
Click HERE to see the Knight quests!
Tier Three - Charoite
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Rogue Knight
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There are three different divisions of knighthood that a Bellacostian can choose from, they are as follows:
- Knight Scouts - The advantage to home turf is knowing your territory. Scouts bravely set out to identify anything new or dangerous about the land that they call home. Sea, sky and the ground below are not exempt from a scouts careful documentation. All across Bellacoste are scout lodges where knight scouts gather the information and distribute it to the proper authorities.
- Rogue Knight - Sometimes the path of chivalry is just not the line of work somelon might want to take. Trust is a valuable commodity and if you can maintain it, who knows what you can sneak away on the side. Rogue Knights often make excellent sell-swords or in some cases, spies. Loyal only to themselves and the highest bidder. Rogue Knights are not always bad, but these carefully constructed networks often work outside of the law and for that all of Bellacoste treats them with caution.
- Royal Knight - Some knights seek to fly above the ranks of a common guard captain. They desire the perks and the glory that comes with being a knight of royal employment. Perhaps its always been in their family line, or they are trying to raise their own status. Royal Knights have many different specializations, spanning from the standard royal guard, to a royal messenger, to templar orders and squires who work directly with noble families. The path of a Royal Knight can be varied but you can be certain that they have gone through rigorous training to get where they are today.
Affinities
Affinities
Using the power of their given affinities, knights and mages have advantages in their strategy!
SkytwisterMages
Utilize the four winds to your advantage! Skytwister mages travel lightly with a spring to their step. Heavy alchemy equipment and books? Lighten your load with a little help from the wind! Use the slipstreams to keep your opponents on their toes! Call down localized twisters to control a situation. Experienced tier 3 mages can direct the wind exactly and pin down a foe from all sides, rendering them unable to move. They also have greater control over twisters and are able to direct their every move. Examples: - Lighten your step and your load - Summon and control tornadoes - Pin down your foes Knights
Become like the wind as a Skytwister knight, mercurial and unstoppable! Amplify your voice to command attention or stop an opponent in their tracks! Skytwister knights can utilize sound to control the battlefield. Use the wind to blow away cloud cover or block light-- whatever the situation calls for! Send up great clouds of dust and cutting debris to obscure and guard an area. Knights are the eye of the storm! Craft a weapon of bound winds to cut deeper than steel. Tier 3 knights can control a bulwark of wind to push the line, leaving nothing in their path. Examples: - Weaponized sound - Weather control, cover - Wind weaponry - Cutting debris |
RootsingerMages
Rootsinger mages wield extraordinary power over their natural environment. They’re often prized by farmers and groundskeepers, able to urge seeds to sprout and sprouts to grow. A stubborn and tenacious mage could terraform their environment around them, encouraging wild growth strong enough to churn the ground. Accomplished healers, Rootsinger mages are in touch with natural remedies and have an uncanny ability to divine the nature of others illnesses. Tier 3 mages bend nature to their will, promoting and controlling growth AND wilt around them. A particularly powerful mage could even resurrect a recently deceased friend. Examples: - Encourage plant growth - Terraforming - Healing - Resurrection Knights
Rootsinger knights are stalwart but yielding, like a strong tree! An accomplished knight knows how to use their environment to their advantage, calling upon the roots to trip up or even grasp pursuers. Augment your attacks with thorny brambles or defend yourself with temporary barkskin! Traverse the forest with ease-- roots, prickling bushes and trees seem to move just enough to leave an intrepid knight room. Tier 3 knights can root themselves to the earth itself, drawing power and becoming immoveable. Particularly powerful knights have been known to bring themselves back from death this way! Examples: - Root traps - Free movement through overgrowth - Thorny attacks - Barkskin - Self-resurrection |
ShadewalkerMages
Shadewalker mages harness the power of darkness to enhance their abilities. Empowered mages are able to dampen or even snuff out light with their presence. Traverse the world in shadows, even becoming a shade cast on a wall temporarily to sneak through tight places or eavesdrop unseen. Tier 3 mages have mastered the ability to modify or become one with their shadow. Some dabble in the occult, rumored to have the ability to animate the dead. Examples: - Create darkness and put out surrounding light - Bend reality with your shadow to pass unseen - Temporarily command the dead Knights
Use the cover of darkness to travel without being seen. Shadewalker knights also possess the ability to muffle their footfalls, granting them stealth only rivaled by powerful Lightspinners. Enhance your blows with poisonous touch, infecting your foes with darkness. Tier 3 knights can fortify their bodies with bone armor or bring a fallen ally (or enemy) back to fight alongside them temporarily. Examples: - Enhanced stealth - Quiet and obscured movements - Poisonous blows or bites - Bone armor - Temporarily command the dead |
LightspinnerMages
Draw power from the sun, an open flame, or even the stars themselves. Lightspinner mages weave light like a tapestry, creating extensive illusions and powerful bursts of light. These mages can pull power from any light source and use it to obscure their location or blind others. Lightspinner mages are in high demand for the new year, as they can create soundless fireworks! Tier 3 mages have mastered the ability to obscure both themselves and others-- they’re able to warp how the eye views the world around them. Examples: - Use light as a power source to enhance your other spells - Create illusions - Blind your foes - Greater invisibility on self and on others Knights
Lightspinner knights wield the power of the cosmos themselves, forging light into a bulwark. Gather light to yourself and become a beacon on the battlefield-- bring hope to your allies and blind your foes! Knights can alter the way color and light is perceived, bending reality around them to appear larger or more numerous than they actually are. Where light bends it can break-- confuse and daze those around you with temporary loss of color or vision. Tier 3 knights can influence those around them as well, playing tricks on the eyes as well as render their weapons nearly imperceptible in all levels of light. Examples: - Inspiring beacon to rally your allies or light up a dark night - Alter others perception of reality with tricks of the light - Light traps, obscured weapon swings |
SaltscryerMages
Master the timeless power of water! Saltscryer mages can walk on water as easily as they might on land. Influence the weather around themselves (example: raining? Not for you it isn’t). Pull moisture from the air itself to power your spells. Salt can enhance the power of ALL spells-- use it wisely. Tier 3 mages have limited control on weather patterns in a wider area. Less scrupulous mages might even control the water in plants and other creatures to ill effect. Examples: - Start and stop the rain - Instantly dry anything wet by pulling the moisture out of it - Water walking - Blood magic Knights
Utilize the patience of water to wear down even the toughest of challenges! Saltscryer knights are tenacious and can push through anything-- including unyielding stone. Harness the stinging rain of a typhoon to blind and confuse foes. Create dense fog as a cover for covert missions. Survive harsh conditions by finding water just about anywhere. Tier 3 knights can imbue their weapon swings with tidal force, yielding to nothing. They can also survive the intense pressure of the deep sea Examples: - Use weather and salt for an advantage in battle - Fog to muffle and hide - Enchanted weapon swings |
FlamedancerMages
Harness the intense power of fire in your spellcraft. Fire has many offensive uses, but can also be used by healing mages to cauterize a wound or even control burn a forest or create a defensive line. Heat the ground beneath you until it’s magma, creating a protective circle. Tier 3 mages can control not just their own flames, but fires created by natural or unnatural means. They can also shape magma as necessary for offensive or defensive purposes. Examples: - Fire breathing - Controlled flames - Creating magma - Lighting and dousing flames from a distance Knights
Bend the harshest of elements to your will! Knights can utilize their fire affinity by creating defensive smokescreens, setting fire traps and influencing the temperature of flames both within and beyond themselves. Traverse magma unburnt or harden it defensively. Tier 3 knights may strike fear into their enemies by spreading a gout of fire with a single weapon swing or traverse a battlefield quickly by crossing burning trenches unscathed. They can also temporarily share their immunity to their allies. Examples: - Defensive smokescreen - Ember traps - Enchanted weapon swings |
CrystalcarverMages
Tap into the magical properties of stone to enhance your mage’s abilities! Crystals and jewels have many magical uses, from being sources of pure magical energy to enhancing certain spells. Some mages can roll the stones to divine the future, while others shape the world itself. Track and tap into the ley lines deep below the earth to enhance your spells. Tier 3 mages can forge new ley connections and trap foes in stone. Particularly experienced mages have been known to bring fossilized remains back to life. Examples: - Harness the magical properties of stone - Access ley lines - Divine the future - Reanimate fossils Knights
Stand stalwart and weather the greatest storms! Crystalcarver knights bear the test of time, armoring themselves in strong stone and pliable metals forged deep beneath the earth. The earth sings to tenacious knights, telling them of precious minerals and defensible locations. Crystalcarvers are invaluable as miners as well as an incredible asset both offensively and defensively. Can use gems to power their physical abilities to avoid fatigue. Able to fling boulders without the use of a catapult to end sieges early. Tier 3 knights can cause localized earthquakes as well as hold their enemies fast by trapping them within the earth itself. Examples: - Enhanced armor - Gem finding - Superior defenses - Siege weapons - Earthquakes |
FrostboundMages
Frostbound mages turn biting cold into their greatest tool. Able to chill the atmosphere readily. Can freeze bodies of water to create a path of ice. Can freeze foes in place and make it impossible for them to advance in treacherous, slippery conditions. Can freeze themselves in a block of ice in times of distress-- and thaw themselves out! Tier 3 mages can freeze entire lakes at once as well as flood the field with jagged ice. More dubious practitioners have been known to experiment in freezing blood within the body. Examples: - Temperature control - Create hazardous conditions - Defensive prowess - Icy paths - Blood magic Knights
Frostbound knights may appear brittle, but you’d be surprised how strong they are! Able to control their body temperature despite heavy loads or high heats. They can create dazzling mazes of mirrored ice, trapping and confusing pursuers. Able to cross over top even the deepest of snow drifts without sinking and ice without slipping. Wields icicle spears. Can capture or slow down others with chains of ice. Tier 3 knights can carve shelters deep into snow and ice or call down a blizzard on their foes, creating whiteout conditions. Examples: - Temperature control - Ice traps - Enhanced mobility - Ice weaponry - Weather manipulation |
DreamweaverMages
Dreamweaver mages operate primarily within a dream state and are able to astrally project their consciousness far from their physical forms. Many can divine the future from their dreams, encountering deja vu everywhere they look in their day to day life. They make adept spies, able to encroach on other’s dreams. Able to influence and sometimes even enter the dreams of others, for better and worse. Can call upon the cosmos to enhance their spells. Tier 3 mages can access the dream state while awake and are able to use the winding pathways to travel long distances in short periods of time. They’re also able to induce sleep and influence the dreams (or nightmares) of wider populations. Examples: - Astral projection - Prophetic dreams - Enhanced spells - Fast travel Knights
Dreamweaver knights have unlocked their full potential both on and off the battlefield. Able to astral project and view situations from multiple angles as well as induce a wasting sleep on their foes. Attuned both to themselves and the stars, they can find their way to wherever they need to go as if the path is a part of them. Can call down the stars to change the tides in a battle. Able to restore themselves through meditation or sleep. Tier 3 knights can phase themselves and others from the physical plane and transport them to the dream state, protecting them from a severe blow or taking a fight into their domain. Examples: - Astral projection - Self-healing - Pathfinding - Meteorite strike - Phasing |
StormcallerMages
Harness the unbridled power of lightning as a Stormcaller mage! Become a conduit to channel storms and direct lightning through the pathways of your body-- and never miss your mark. Discharge electricity to stun a group of enemies. Bottle electricity to use later, in case of emergency! Never want for energy to complete a complex spell-- pull it from the sky and watch sparks fly! Tier 3 mages can call storms at will and ride the lightning itself as it streaks across the sky, traveling much faster than otherwise possible from one place to the next. Examples: - Channel lightning into spells - Stun your foes - Bottle lightning - Weather manipulation - Fast travel Knights
Stormcaller knights are quite the formidable foe! Able to electrify their fur, every strike against a Stormcaller is rolling the dice! Move faster than the eye can track with lightning reflexes! Call the thunder to shake and disorient others, or call attention to yourself! Manipulate the weather to give yourself cover. Wield lightning between your teeth and deliver a striking blow with an enchanted weapon! Tier 3 knights can beckon ball lightning to shield them in the heat of battle or ride the storm to overwhelm their foes. Examples: - Electrified fur and blows - Thunderous voice - Weather manipulation - Enchanted weaponry - Lightning reflexes |